by Max_Salivan » Sat Aug 31, 2019 8:43 pm
i think,you doesnt know,how its works
Everyone know what map entity has key and value
so
We can create QuakeC variable for axample ".float something" and use it on map entity
its will be like
"key" "something"
"value" "0"
but multi_manager can have any key,and its registering in GoldSrc engine
what does its looks like
"classname" "multi_manager"
"targetname" "start_titles"
"train" "3"
"fade_in" "0"
"origin" "2816 2624 704"
}
"train,fade_in are targets,values are wait for targets
in multi_manager all keys are targets
you can do something like this in quake,but i want this function compatible with hl maps)
but this way is hackish
you must rewrite entity like this
"classname" "multi_manager"
"targetname" "start_titles"
"target1" "train"
"wait1" "3"
"target2" "fade_in"
"wait2" "0"
"origin" "2816 2624 704"
}
i think you got my message with this or not:)
in FTE, _fullspawndata is best feature for this,you can parse keys for multi_manager
i can show code,that can use 16 targets in original QC,if you are interested
Sorry for my english
