I've been playing around with perQuake and wanted to make a similar mod, but I'm not sure how view weapon animations are handled in Quake. In perQuake, the weapons have a bunch of new animations and doodads. For instance, a weapon will play an animation(cock the weapon, insert a magazine etc) when the corresponding impulse key is pressed. I want to copy ths, and I've read through the weapons and player QC in the clean 1.06 Progs and sort of understand how animations work in Quake, but I'm still confused. I've studied the weapon models in perQuake as well and they seem to have multiple frames(reload, fire, etc) like monsters, so I'm wondering if I should create a new QC file with $frame definitions?
Edit: I think I'm starting to figure this out now, but I'll keep this post open in case I need more help. Sorry about that. :/