Dodge Frames - I'm tired of seeing the player and monster continuosly swing at eachother, without visual reason why the weapon didn't cause any damage. it looks like it hit one of them, but apparently the player "dodged" the attack. So I'd like to implement some dodging animations through QC, in order to make this look better.
Blocking Frames - If a player has a shield, he should have blocking frames. Pretty much like dodging frames.
Pain Frames - I don't know if this is already implemented, but I know for sure it's not the case for the player. I would love to see Ithael get smacked around from time to time.

This would add some fun into watching Ithael and the monsters fight, rather than just watching them take swings at eachother for minutes at a time without anything visually happening, except a pain noise here and there
