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InsideQC Forums • View topic - Lightning gun -- help

Lightning gun -- help

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Lightning gun -- help

Postby Orion » Sun Apr 15, 2007 9:23 pm

Hi..

I'm trying to make a QuakeC-made LG without using builtin functions.
I've removed traceline, WriteByte, WriteEntity, and WriteCoord lines from W_FireLightning().

A little time ago, I've seen in slow-motion (host_framerate 0.001) the original one fires dozens of bolt2.mdl forward. And I've seen that they've avelocity_z set to some very high value. And I've noticed that the first bolt spins slower that the second, that spins slower than the third, and so on.

So, I need some help on how to make a QC made one, putting a bolt in front of another, limiting the distance of 600.
And removed after 0.2 seconds, and every frame pointing at the player's view angle like ezquake's fakeshaft.

Any ideas?
Thanks!
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Postby frag.machine » Mon Apr 16, 2007 12:23 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Orion » Mon Apr 16, 2007 1:26 am

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Postby frag.machine » Mon Apr 16, 2007 1:33 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Orion » Mon Apr 16, 2007 2:54 am

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Postby Urre » Mon Apr 16, 2007 8:53 am

I was once a Quake modder
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Postby Preach » Mon Apr 16, 2007 10:33 am

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Postby Urre » Mon Apr 16, 2007 10:45 am

I was once a Quake modder
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Postby FrikaC » Mon Apr 16, 2007 1:22 pm

FrikaC
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Postby Urre » Mon Apr 16, 2007 1:28 pm

I was once a Quake modder
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Postby Orion » Mon Apr 16, 2007 4:06 pm

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Postby Sajt » Mon Apr 16, 2007 8:34 pm

Yes, you should. I really don't know WHY you are doing this. :o
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby Orion » Mon Apr 16, 2007 8:38 pm

To create another type of instant weapons..
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Postby Sajt » Mon Apr 16, 2007 8:45 pm

I mean, why are you doing it without traceline and all that... :O
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Postby Orion » Mon Apr 16, 2007 8:46 pm

Just for testing...
But to the bolts reach the trace_endpos, how can I do that?
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