by Orion » Sun Apr 15, 2007 9:23 pm
Hi..
I'm trying to make a QuakeC-made LG without using builtin functions.
I've removed traceline, WriteByte, WriteEntity, and WriteCoord lines from W_FireLightning().
A little time ago, I've seen in slow-motion (host_framerate 0.001) the original one fires dozens of bolt2.mdl forward. And I've seen that they've avelocity_z set to some very high value. And I've noticed that the first bolt spins slower that the second, that spins slower than the third, and so on.
So, I need some help on how to make a QC made one, putting a bolt in front of another, limiting the distance of 600.
And removed after 0.2 seconds, and every frame pointing at the player's view angle like ezquake's fakeshaft.
Any ideas?
Thanks!