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InsideQC Forums • View topic - monster_dogs in QW?

monster_dogs in QW?

Discuss programming in the QuakeC language.

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Postby redrum » Wed Sep 26, 2007 4:44 pm

Welcome to the Overlook Hotel: The-Overlook-Hotel.game-server.cc
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Postby Orion » Wed Sep 26, 2007 5:02 pm

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Postby redrum » Wed Sep 26, 2007 8:17 pm

Welcome to the Overlook Hotel: The-Overlook-Hotel.game-server.cc
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Postby Orion » Wed Sep 26, 2007 10:26 pm

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Postby redrum » Thu Sep 27, 2007 3:45 am

Welcome to the Overlook Hotel: The-Overlook-Hotel.game-server.cc
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Postby Orion » Thu Sep 27, 2007 3:51 am

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Postby redrum » Thu Sep 27, 2007 4:32 am

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Postby Orion » Thu Sep 27, 2007 4:37 am

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Postby redrum » Thu Sep 27, 2007 4:50 am

Welcome to the Overlook Hotel: The-Overlook-Hotel.game-server.cc
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Postby Orion » Thu Sep 27, 2007 4:59 am

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Postby redrum » Thu Sep 27, 2007 5:05 am

Damn, I should have noticed that!

Anyway, didn't work. Server error:

Client redrum connected
redrum entered Spisi's Fragfest!
walkmonster in wall at: ' 0.0 -142.0 -183.0'
CALL1 13912(visible)()
ai.qc : FindTarget
ai.qc : ai_stand
dog.qc : dog_stand6
<NO FUNCTION>
NULL function
SV_Error: Program error
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Postby redrum » Thu Sep 27, 2007 5:12 am

Ok, I was able to log in without the server crashing. :)
I then switched to spectator mode. I saw cujo! :)
I then reconnected in normal mode. When I came into cujo's view it then crashed. :(
I tried it twice, and the same thing happened.
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Postby Preach » Thu Sep 27, 2007 9:53 am

The error seems to be suggesting that the function called "visible" is a null_function. That probably means you've made a prototype for the function but not actually defined it. If you add the "visible" function to the end of the ai file then it should prevent that crash.
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Postby Urre » Thu Sep 27, 2007 11:15 am

Is it even compileable without defining prototypes? Or maybe that's just a warning?
I was once a Quake modder
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Postby Preach » Thu Sep 27, 2007 12:49 pm

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