Thanks Urre,
I just had to remove: self.th_die = ItemDie;
from SUB_regen() and it worked!
I was getting errors b/c ItemDie(); was below SUB_regen();
and SUB_regen(); was looking for it. So I commented it out.
I also tried putting ItemDie(); above SUB_regen();
Then I got errors b/c it couldn't find SUB_regen(); (go figure.)
It seems to be working pretty good now though:)
I did want to have all the items explodable, you assumed correctly.
The only thing though, I want different items to cause more damage than others.
I want to try this out on my own first. But I'll probably need more help
