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InsideQC Forums • View topic - MUzzleflash

MUzzleflash

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MUzzleflash

Postby Stealth Kill » Thu Nov 22, 2007 8:28 pm

Stealth Kill
 
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Muzzleflash?

Postby Chip » Wed Sep 09, 2009 2:23 pm

I did not want to start a new thread if this one existed already.

I'm try to activate the muzzleflash for weapons, and I dug deep into the DP code, but to no avail. I cannot make the muzzleflash to work. Where could I find a tutorial about creating some muzzleflash effects, or how should I go about implementing it in DP?

I would appreciate any answer.

LE: By muzzleflash I mean a powerful flash of light in front of the weapon. I am clarifying this as I found some references to lighting the area when shooting. I would like a graphical sprite or whatever (I guess I can replace a .spr file with a transparent .png.




Fear not the dark, but what the dark hides.
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Chip
 
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Postby ceriux » Wed Sep 09, 2009 2:38 pm

maybe look at the shell ejection code? it spawns something like a model (which should also be able to spawn sprites) then it falls or flys away or what ever. maybe alter that code to just project the sprite file then disappear.
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