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InsideQC Forums • View topic - Compiling Quake Using Visual C++ Express Edition

Compiling Quake Using Visual C++ Express Edition

Discuss programming topics for the various GPL'd game engine sources.

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Postby Almamu » Sun Dec 27, 2009 12:45 pm

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Postby Baker » Sun Dec 27, 2009 1:04 pm

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Postby Almamu » Sun Dec 27, 2009 1:22 pm

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Postby mh » Sun Dec 27, 2009 5:49 pm

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Postby Baker » Mon Dec 28, 2009 12:08 pm

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Postby mh » Mon Dec 28, 2009 2:12 pm

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Postby Baker » Tue Dec 29, 2009 3:28 am

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Postby mh » Tue Jan 12, 2010 7:00 pm

FOR ANYBODY WHO'S HAVING PROBLEMS WITH GAS2MASM

Here's a bunch of ".asm"s I've already run through Gas2Masm. Just delete the .s files from your project and replace with these, making sure to set up the same "Include in Build" settings (alternatively don't add the ones you don't need; I've included sys_dos.asm just to be complete, but I don't expect anyone will ever use it).

http://www.quaketastic.com/upload/files ... e_ASMs.zip

VC++ 2008 express comes with it's own ml.exe, so at this stage it should prompt you if you want to use an existing build rule or create a new one. Select the existing and use that.

Now you can also remove the "gas2masm" project from the entire solution and everything (both software and GL) should work prefectly.

I've also tested this with QWCL and confirmed that it works there too.
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Postby Baker » Tue Jan 12, 2010 8:45 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby leileilol » Tue Jan 12, 2010 9:04 pm

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Postby Phenom » Tue Oct 19, 2010 7:29 pm

I can compile glquake just fine using the default instructions provided by Baker in his initial post.

however when I load up glquake.exe for a test-run it seems the 3D aspect doesn't work, once glquake.exe loads, the console is displayed, the game sounds play, the hud is animated but the console never goes away, as if its covering the actual 3D part of the game.

Any help would be appreciated!
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Postby mh » Tue Oct 19, 2010 8:23 pm

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Postby r00k » Wed Oct 20, 2010 6:42 am

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Postby Logan » Fri Dec 17, 2010 10:02 am

Hey, sorry to bump an old topic. But I seem to be having a crash on startup with glquake.exe. I only, however, get more info when I compile in debug mode (which gives me a popup about a buffer overrun issue and links me to a MS C runtime code file, nothing else)

Anyone got any ideas? :)
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Postby mh » Fri Dec 17, 2010 11:32 am

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