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InsideQC Forums • View topic - Tutorial Request: Adding GLSL support

Tutorial Request: Adding GLSL support

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Tutorial Request: Adding GLSL support

Postby Electro » Sat Dec 13, 2008 11:30 pm

Benjamin Darling


Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
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Postby MeTcHsteekle » Sat Dec 13, 2008 11:37 pm

bah
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Postby scar3crow » Sat Dec 13, 2008 11:43 pm

...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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Postby MeTcHsteekle » Tue Mar 24, 2009 9:48 pm

bah
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Postby Irritant » Mon Mar 30, 2009 4:40 pm

http://red.planetarena.org - Alien Arena and the CRX engine
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Postby revelator » Sun Apr 05, 2009 4:25 am

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Postby mh » Sun Apr 05, 2009 1:20 pm

I think the problem with GLSL is that it's not something that's easily tutorialized. You can't just put a GLSL tutorial into an engine and then expect to be able to do cool bumpy specular reflective stuff straight away on everything; a lot of it is dependent on the data that your engine hands over to the shaders, how your rendering passes are structured and so on. That's a lot of work before you even start writing shaders! All that GLSL does is (over-simplified explanation ahoy!) intercept the standard glVertex/glNormal/glColor/glTexCoord/etc calls and let you replace the canned behaviour of them with your own.

Rather than a GLSL Quake tutorial, if you're interested in learning it, you're much better off grabbing a "spinning cube" program and working on that.
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Postby revelator » Fri Apr 10, 2009 11:17 am

so much i got ;)

to my understanding its a script interface to what you explained letting us override vertex data etc.

quite nice but yes hard to implement if your not savy in it.

just looking at the mess of code tenebrae uses for as little as it actually shows in terms of visuals makes my head spin and want me to jump of the nearest bridge (preferably a large one) :lol:
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Postby Entar » Fri Apr 10, 2009 11:28 pm

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