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InsideQC Forums • View topic - Direct 3D 9.0c Quake

Direct 3D 9.0c Quake

Discuss programming topics for the various GPL'd game engine sources.

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Postby Zzanitari » Fri Jan 30, 2009 4:49 am

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Postby Baker » Fri Jan 30, 2009 5:03 am

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Postby mh » Fri Jan 30, 2009 1:08 pm

Feedback and notification of problems are VERY important to me. :D Otherwise it will never get past the experimental stage.

What you are experiencing is a display driver that is capable of rotating the desktop. The initial display startup will choose what it thinks is the "best" fullscreen mode, which is normally the one at the end of the mode list. So you are getting something like 800 x 1280 instead of 1280 x 800 as your video mode.

I had noticed this a while back, and had taken a note that it was something I needed to fix, but never did get round to doing it.

For now the fix is to just select a different video mode (you may need to turn either your monitor or your head sideways to do this :lol: ).

Bakers point holds true, by the way. While I believe this engine is mostly good enough for some general ID1 play, I don't recommend it for use as a more general purpose Quake client. Switching to C++ and Direct3D are two huge leaps into the unknown for Quake, either of which could bring in all manner of unknown problems. Step 1 is always to see if any issues with it also occur in regular Win/GL Quake.
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Menu graphics

Postby Chip » Sun Feb 01, 2009 7:19 am





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Re: Menu graphics

Postby mh » Sun Feb 01, 2009 8:36 pm

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Fonts

Postby Chip » Mon Feb 02, 2009 7:37 am





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Postby mh » Wed Feb 04, 2009 12:29 am

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Postby mh » Wed Feb 04, 2009 10:47 pm

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Postby MeTcHsteekle » Thu Feb 05, 2009 1:35 am

bah
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Yey

Postby Chip » Thu Feb 05, 2009 9:08 am

Can't wait to test it!




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Postby =peg= » Thu Feb 05, 2009 1:08 pm

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Postby kempie » Thu Feb 05, 2009 10:58 pm

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OK

Postby Chip » Fri Feb 06, 2009 5:26 am

Well, you should be able to return the BSP file to the PAK using one of the generally available utilities such as PAKExplorer or WinPAK. By extracting the whole PAK could impact the game speed by as much as 10%, depending on the game engine you use.

You should, however, keep the old BSP safe, in case something goes wrong.

@mh: Some of the things I've noticed while playing 1.4 version:

Regarding the coloured lighting, it works OK with rockets and grenades, however it produces horizontal tearing when using the lightning gun.

The water is no longer translucent (as it used to be in 1.3 - even partially). Probably 1.4 requires fully vised maps in order to properly work.

The increase in speed is noticeable, and I like the intermission text info more than the original. I did not have time to play with skyboxes and external textures, but I promise I will.




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Postby Squirt » Mon Feb 09, 2009 10:13 pm

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Postby mh » Mon Feb 09, 2009 11:44 pm

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