by mh » Fri Jan 23, 2015 2:06 pm
Probably not.
There are various reasons why DirectQ ended up the way it did, including multiple competing demands from the SP and MP communities, and the fact that large parts of the first few versions were just so badly botched. If I was going to do any more work I'd be more inclined to start again and strip the feature set right down than I would be to build on what's already there.
I've also had to hugely cut down my involvement in this owing to Real Life demands, and quite simply don't have the time to do anything on that scale any more. As it stood I was badly burned-out at the time I stopped (the fact that I was hopping from Q1 to Q2 to H2 and back was a sign of that), don't have many happy memories of my last year or so, and don't have much interest in going there again.
When D3D12 or Next-Generation GL are released I may do something more on the personal project scale - porting Quake to a new 3D API is always a fun experience - but the matter of public projects looks very unlikely ever again.