
120 FPS under Wine seems pretty neat to me.
The Z-fighting fix is - with retrospect - so obvious that it's amazing to me more people haven't done it. I'm going to tutorialize this one.
The mouse feeling weird is just on account of how it uses DirectInput by default ("-nodinput" to disable). I'm almost definitely going to change the input startup to do a more thorough test for stable DirectInput support, as it seems to be causing issues for a few people. An alternative is to cvar-ize it; DirectInput is nice in that it can be quite freely toggled on or off without affecting anything much.
There's also a m_boost cvar that is used to adjust the mouse movements under DirectInput in order to compensate for them often being different to software (and not to mess up the value of sensitivity for other engines). I've defaulted it to 1.5 (hindsight tells me it should have been 1) so try setting it to a lower or higher value and see if that helps.
Black corpses? Somebody call
mikeusa!
Think I know why that is - Direct3D uses 0-255 byte ranges for it's colours, so if they go above 255 they'll wrap.
