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InsideQC Forums • View topic - Half-life.MDL support

Half-life.MDL support

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Half-life.MDL support

Postby ceriux » Thu Jan 08, 2009 9:16 am

No... sorry i havnt written a tutorial on how to implement it.... but id like to see it done... because i was informed it wasnt in DP... that being said i was also told that LH didnt have any of the specs required to know how to do it and also him and his team arnt working on dp atm. so before i herd that last part i went through and did a little research on where to get the specs for it.

so far i found ....

the source for the original half-life mdl viewer (which im sure everything needed could be found there)

http://chumbalum.swissquake.ch/files/hlmv125.zip

and a really good mdl viewer for hl i found and used (jeds hlmdl viewer) i couldnt find a source for his program but he is contactable on his website if his email is still valid.

which the info and his website is here:

http://www.wunderboy.org/apps/jhlmv.php

the reason i bring this up is id like to see a tutorial on how to do it, so i can maybe try and attempt to implement it.

if this is done we should (afaik) be able to include sub-models which would help alot of things! (3rd person viewable weapon models and save on free edicts- i think the word was.)

anyways this is my little begging session for a tutorial on how to implement the format into glquake. thanks for your time and reading my thread. try not to flame me too bad if its a stupid request.
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Postby leileilol » Thu Jan 08, 2009 10:22 am

FTEQW has support for HL mdl, and it doesn't involve the non-Free sources you posted.
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Postby ceriux » Thu Jan 08, 2009 11:16 am

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Postby Baker » Thu Jan 08, 2009 12:09 pm

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Postby MauveBib » Thu Jan 08, 2009 12:19 pm

Apathy Now!
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Postby Baker » Thu Jan 08, 2009 11:58 pm

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Postby Downsider » Mon Jan 12, 2009 5:44 pm

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Postby Baker » Mon Jan 12, 2009 8:47 pm

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Postby Spike » Wed Jan 14, 2009 5:35 pm

The quakec is horrible, only csqc has full control over it.
regular qc subframe blends are locked at 50%, as are bone controlers. thus you loose all the usefulness of the format.

csqc has extra fields to blend stuff properly.

I never did bother making a csqc mod animate it fully, although I think the engine is capable of all the animation stuff barring drawing subsections of models (different scientists have different details on them but are the same model). don't think it supports the chrome stuff either.

fte's hl model code is based on the source that ender released on quakesrc ages ago.
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Postby Zylyx_ » Sat Jan 17, 2009 2:42 pm

This might perhaps sound stupid, but why dont you just convert the HL MDL's into the DP .dpm file foprmat, and rename the extension back to .mdl and there you go.

Or maybe you want something more...
....noodle...
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