No... sorry i havnt written a tutorial on how to implement it.... but id like to see it done... because i was informed it wasnt in DP... that being said i was also told that LH didnt have any of the specs required to know how to do it and also him and his team arnt working on dp atm. so before i herd that last part i went through and did a little research on where to get the specs for it.
so far i found ....
the source for the original half-life mdl viewer (which im sure everything needed could be found there)
http://chumbalum.swissquake.ch/files/hlmv125.zip
and a really good mdl viewer for hl i found and used (jeds hlmdl viewer) i couldnt find a source for his program but he is contactable on his website if his email is still valid.
which the info and his website is here:
http://www.wunderboy.org/apps/jhlmv.php
the reason i bring this up is id like to see a tutorial on how to do it, so i can maybe try and attempt to implement it.
if this is done we should (afaik) be able to include sub-models which would help alot of things! (3rd person viewable weapon models and save on free edicts- i think the word was.)
anyways this is my little begging session for a tutorial on how to implement the format into glquake. thanks for your time and reading my thread. try not to flame me too bad if its a stupid request.