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InsideQC Forums • View topic - Quake prediction.....ouch !

Quake prediction.....ouch !

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Quake prediction.....ouch !

Postby nicolasbol » Mon Mar 02, 2009 2:43 am

nicolasbol
 
Posts: 9
Joined: Mon Feb 23, 2009 6:47 pm

Postby Spike » Mon Mar 02, 2009 11:55 am

.
Spike
 
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Joined: Fri Nov 05, 2004 3:12 am
Location: UK

Postby nicolasbol » Mon Mar 02, 2009 9:26 pm

Thanks for your help Spike.

No Client Side prediction in quake2 ? Does it use Server side Lag compensation then ?

I get what CL_SetUpPlayerPrediction does, I just don't see the usefulness of running it with prediction set to false.

Regarding the sequence number, the client uses the incoming_sequenceACK: most prediction access are done via:

frame = &cl.frames[cl.parsecount&UPDATE_MASK];

where parsecount = cls.netchan.incoming_acknowledged.
nicolasbol
 
Posts: 9
Joined: Mon Feb 23, 2009 6:47 pm

Postby nicolasbol » Tue Mar 03, 2009 4:26 am

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Posts: 9
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