by nicolasbol » Thu Mar 05, 2009 6:12 pm
So after further reading and testing, it looks like there is no 10Hz limit in Quake World.
As Spike mentionned, there is a limit for the physic simulation but players movements are unaffected.
So the Server sends message to a client if:
- A message was received from this client
- The client rate is not "chocked" via a client parameter.
That's mostly how flow control is performed.