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InsideQC Forums • View topic - why don't aguirre quake and darkplaces use 24 bit skins for

why don't aguirre quake and darkplaces use 24 bit skins for

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why don't aguirre quake and darkplaces use 24 bit skins for

Postby hondobondo » Mon Mar 09, 2009 6:07 pm

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Postby leileilol » Mon Mar 09, 2009 7:15 pm

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Postby MauveBib » Mon Mar 09, 2009 7:24 pm

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uhhh...

Postby hondobondo » Mon Mar 09, 2009 8:53 pm

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Postby MeTcHsteekle » Tue Mar 10, 2009 12:36 am

player_0[mdl?].png and such or somthing
bah
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Postby MauveBib » Tue Mar 10, 2009 3:36 am

player.mdl_0.tga
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yeah i did that

Postby hondobondo » Tue Mar 10, 2009 3:17 pm

no luck
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Postby MauveBib » Tue Mar 10, 2009 3:31 pm

Then you're doing it wrong.

Save the player model high res skin as player.mdl_0.tga in your id1/progs folder and it will work in DarkPlaces.
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DONE THAT

Postby hondobondo » Tue Mar 10, 2009 5:57 pm

i have about a hundred tgas that work in quake\mod\progs, but no luck with the player model. DP uses the tgas fine for every other model EXCEPT for the player model. same with aguirre quake
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Postby Spirit » Tue Mar 10, 2009 8:11 pm

Works fine with id1/progs/player.mdl_0.tga in Darkplaces for me. For aguirRe's glquake I had no luck though (neither player_0.tga)
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Postby MauveBib » Tue Mar 10, 2009 10:07 pm

All i can think of is that the mod you're using might be using a different skin number on the player model.
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Postby revelator » Mon Mar 16, 2009 1:32 am

aye depends a bit on the naming convention player.mdl_0.tga is tenebrae style and not very widespread im affraid i think only other engine that uses it is dp rest looks for player_0.tga if i recall correctly.

aquires engine doesnt have external textures on by default could be that ;) if not sorry for my babbling hehe.
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