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InsideQC Forums • View topic - Possible "Easy" VSYNC???

Possible "Easy" VSYNC???

Discuss programming topics for the various GPL'd game engine sources.

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Possible "Easy" VSYNC???

Postby Stroggos » Mon Aug 17, 2009 7:49 am

I want to add vsync from FitzQuake but im not that great with OpenGL. Can anyone add a tutorial or advice on how to add it?
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Postby Team Xlink » Tue Aug 18, 2009 11:50 pm

Well, what engine are you adding it to?

First thing you should do is download the FitzQuake source and find out what is required for Vsync and basically add that to your engine, that is the explanation in its easiest forum, it is often times harder then this.
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Postby mh » Wed Aug 19, 2009 12:15 am

Look for wglSwapInterval, it's very straightforward after that.
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Postby Spike » Wed Aug 19, 2009 12:27 am

Docs:
win: [ur]http://www.opengl.org/registry/specs/EXT/wgl_swap_control.txt[/url]

I'm not sure about glx... this one seems to be similar
glx:
however, 0 is an error, and will not disable vsync again.

But yeah, use wglGetProcAddress to get the function name you want, then pass it a 0 to disable vsync, or 1 to enable vsync, or 2 to sync each frame with every 2nd refresh.

If nothing else, this should give you a bit of a clue what to search for.
.
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Postby Stroggos » Wed Aug 19, 2009 9:56 pm

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