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InsideQC Forums • View topic - Brush Vertex Jumping

Brush Vertex Jumping

Discuss programming topics for the various GPL'd game engine sources.

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Brush Vertex Jumping

Postby Team Xlink » Sat Aug 22, 2009 1:02 am

Last edited by Team Xlink on Tue Nov 17, 2009 2:20 am, edited 1 time in total.
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Postby Downsider » Sat Aug 22, 2009 2:22 pm

Adding glitches into a game is typically undesirable 8)
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Postby Team Xlink » Sat Aug 22, 2009 4:33 pm

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Postby metlslime » Tue Aug 25, 2009 12:57 am

probably need to do a bunch of tracelines down from the player origin in Hull 0, counting all the different polygons you hit and calculating how steep they are. (and make sure they are slanted the right direction)
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Postby Downsider » Tue Aug 25, 2009 1:58 am

This seems like a really bad idea to me :X
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Postby mh » Tue Aug 25, 2009 10:14 am

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