by metlslime » Thu Sep 10, 2009 9:23 am
it's pretty easy -- there are about a dozen ASM functions in the glquake source. Of those, only about a third are necessary and they all have C replacements, another third have C replacements that are empty (i.e. not needed at all, they just set some flags on the CPU), and the last third are never actually called.
So you just use the C versions for the first category, and rip out the second and third categories entirely.