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InsideQC Forums • View topic - DirectQ 1.7.3 Graphical Issues

DirectQ 1.7.3 Graphical Issues

Discuss programming topics for the various GPL'd game engine sources.

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Postby revelator » Fri Oct 23, 2009 7:59 pm

cant say for sure that this will work but try downloading driver cleaner select the nvidia driver and erase it all and reboot.
get the newest driver of nvidia after and reinstall it.

the reason why i suggest this is because as mh says lack of stencil doesnt cause this but since i know for sure that the card supports it something bad has happened to the driver and is most likely also the cause of this.

i know from trying that some registry repair/cleaning utilities has a bad habit of deleting driver info sections from registry if the registry setting doesnt contain a path, which will break some drivers (especially nvidia's) got a 8800gtx myself and had that problem.
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Postby Monster » Sat Oct 24, 2009 12:04 am

Cleaned the Nvidia driver, restarted, installed driver again, restarted, and still same problem. Still says stencil unavailable.

The 9800gx2 is a dual GPU card.. and I do have K-lite codec pack installed... which I don't want to uninstall because i wouldn't be able to play alot of stuff on winamp. I do have Creative X-FI soundcard though if that has anything to do with it
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Postby xaGe » Sat Oct 24, 2009 2:05 am

..Ok got me curious. What "stuff" wouldn't you be able to play using Winamp with the K-Lite codec pack installed?
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Postby mh » Sat Oct 24, 2009 2:19 am

OK, I know the K-Lite codec pack is evil and that it intercepts D3D calls and lots of nasty stuff like that.

I'm also suspecting that my infinite projection matrix might not be playing nice with certain cards. I'm gonna do some stuff with that for the next release, but it would be nice if someone who was having probs was able to compile; we could try out a few things then.
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Postby revelator » Sat Oct 24, 2009 6:25 am

http://www.videolan.org/vlc/

no need for any codecs it plays all formats :wink: yep even ms propriarity wmf.
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Postby Monster » Sat Oct 24, 2009 5:01 pm

yup, I've heard of VLC :D

I uninstalled the codec pack and still no changes. =\
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Postby mh » Sat Oct 24, 2009 9:27 pm

My suspicion right now is that either your card or your driver is unhappy about DirectQ's infinite projection matrix. I'm half way through reconfiguring a new OS build and can't even run DirectQ myself at the moment, but I'm going to try get a new build up without the infinite projection matrix shortly (just for testing and verification).

I had earlier suspected that your view was somehow being shoved inside a "CONTENTS_SOLID" leaf, as I had changed the clear colour to grey in such cases (to mimic the look of software Quake). I'm also going to change it to neon pink or something like that for the purposes of this build.
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Postby frag.machine » Sat Oct 24, 2009 11:19 pm

@ Monster: Can you run another DirectX-based games ? HL2 ? Team Fortress 2 ? Any other ?
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Monster » Sun Oct 25, 2009 3:12 am

Yep, I played HL2 a bit a couple weeks ago and it ran fine. Dont know if CS:S is DirectX based but it runs fine
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Postby r00k » Sun Oct 25, 2009 5:46 am

Ya the HL2 engine is DirectX, including CounterStrike:Source.
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Postby mh » Wed Oct 28, 2009 5:19 pm

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Postby Monster » Wed Oct 28, 2009 6:39 pm

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Postby mh » Wed Oct 28, 2009 7:49 pm

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Postby Monster » Wed Oct 28, 2009 8:29 pm

Hmm seemed to work, but I don't know if this is how its supposed to look like or not. This is on start.bsp

Image
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Postby mh » Wed Oct 28, 2009 8:48 pm

OK, you're getting no transforms on 3D objects, probably to do with when the depth buffer is enabled. Can you tell me - when you start it up - what it says on the console for Back Buffer Format and Depth/Stencil Format?
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