by Spike » Thu Feb 04, 2010 12:30 am
freetype2 isn't too hard a library to use, tbh.
its making use of it properly that takes time.
in svn builds of fte, set com_parseutf8 and it'll support utf-8 throughout, until it gets encoding errors from certain mods - chat is fine, depending upon player names.
^Ue100 upwards will show sbar images even without freetype2, just for the sake of it, but if you want truetype fonts, you'd need to get a freetype2 dll from somewhere.
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