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InsideQC Forums • View topic - Ha! ... int Q1BSP_ClipDecal in FTEQW

Ha! ... int Q1BSP_ClipDecal in FTEQW

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Ha! ... int Q1BSP_ClipDecal in FTEQW

Postby Baker » Fri Jan 22, 2010 3:42 pm

Image

There has always been the longstanding weirdness of decals sticking off the edge, maybe this could be applied to shadows somehow too.
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Postby Baker » Fri Jan 22, 2010 4:08 pm

Better illustration ... me slamming some rockets against a rotating brush model in both FTEGLQW (or software!) and DarkPlaces ...

FTEQW with the decal clipping ... nothing sticking off the brush

Image

DarkPlaces ... the decals hang off the brush

Image

If my memory is right, R00k has been long wanting something like this and Spike had the secret sauce in FTEQW :D
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Postby Teiman » Fri Jan 22, 2010 4:29 pm

But stainmaps can make something like that (on the bmodels too?) if all you want is a undetailed blob.
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Postby Spike » Fri Jan 22, 2010 4:42 pm

no, that is stainmaps.
yes, fte's stainmaps fade out.

clipped decals in fte are used only by defining a particle effect with 'type decal'. There are none built in that do this, and such particles must be static (although an emitting particle can spawn others that last only a frame).
q3's cgame can also use them.
the sw renderer has never supported the rendering of clipped decals.

sorry.
.
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Postby Baker » Fri Jan 22, 2010 6:08 pm

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Postby r00k » Fri Jan 22, 2010 6:12 pm

Last edited by r00k on Fri Jan 22, 2010 6:19 pm, edited 2 times in total.
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Postby Irritant » Fri Jan 22, 2010 6:17 pm

http://red.planetarena.org - Alien Arena and the CRX engine
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Postby Sajt » Fri Jan 22, 2010 7:49 pm

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby jim » Fri Jan 22, 2010 8:07 pm

zbang!
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Postby Baker » Fri Jan 22, 2010 8:14 pm

Image

Cool!
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Postby Sajt » Fri Jan 22, 2010 8:19 pm

I have noticed that they don't quite show up in the right spot on models. When shooting a grunt in the head, the decal might appear on his shoulder. LordHavoc has told me that this is a bug which needs to be fixed. Maybe this is why the new decal system isn't on by default yet.
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Postby r00k » Sat Jan 23, 2010 7:01 am

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Postby Sajt » Sat Jan 23, 2010 3:55 pm

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby qbism » Sun Jan 24, 2010 10:10 pm

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Postby Downsider » Mon Jan 25, 2010 4:06 am

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