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InsideQC Forums • View topic - Compiling Glquake on windows7

Compiling Glquake on windows7

Discuss programming topics for the various GPL'd game engine sources.

Moderator: InsideQC Admins

Postby leileilol » Tue Mar 30, 2010 11:00 pm

Is it the old 'bragabouthowhardcoreourcardisbyspammingthestringsfullofsupportedglextensions' bug?
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Postby Charlieguitar » Tue Mar 30, 2010 11:11 pm

yep that one doesnt work either.

MSVC points to this line in dbghook.c ??

_debugger_hook_dummy = 0;

Not sure whats going on as thats obviously not part of the engine.
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Postby mh » Tue Mar 30, 2010 11:45 pm

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Postby Charlieguitar » Tue Mar 30, 2010 11:51 pm

haha wow, thankyou mh and leileilol that lets it run now!!!
Awesome!

im having some weird graphical glitches(all textures are white) but atleast the engine runs now so i can move on to the next problem haha
Thanks guys
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Postby Charlieguitar » Tue Mar 30, 2010 11:53 pm

and ive now fixed that with the -no8bit command
yay :D
time to get to the fun parts!
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Postby mh » Wed Mar 31, 2010 11:42 am

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Postby Charlieguitar » Wed Mar 31, 2010 4:41 pm

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Postby Tomaz » Sun Apr 04, 2010 4:11 pm

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Postby mh » Sun Apr 04, 2010 5:10 pm

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Postby revelator » Mon Apr 05, 2010 6:06 am

chugging in with some extra info

if using msvc 8 on windows 7 you might get errors while linking

took me a bit of digging to find out you need this -> Microsoft Windows SDK v7.0

when installed you need to register this sdk with msvc theres a shortcut for this function in the shortcut folder.
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Postby Charlieguitar » Wed Apr 07, 2010 4:14 pm

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Postby mh » Wed Apr 07, 2010 6:00 pm

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Postby revelator » Thu Apr 08, 2010 6:34 am

aye for some reason the old manifest tool with windows sdk 6 and 6.1
crashes the linker on win7 exact same error i was getting sdk 7.0 fixes it mostly allthough i had a few occasions where it still does it but far less frequent (seems to be permission related).

atleast there next version will have side by side configuration removed and about time that function alone has caused me more headaches than anything :lol:
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Postby Charlieguitar » Sat Apr 10, 2010 6:41 pm

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Postby revelator » Sat Apr 10, 2010 10:02 pm

might be the ol ztrick hack some newer cards REALLY dont like this one.

[code
void R_Clear (void)
{
if (r_mirroralpha->value != 1.0)
{
if (gl_clear->value)
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
else
glClear (GL_DEPTH_BUFFER_BIT);
gldepthmin = 0;
gldepthmax = 0.5;
glDepthFunc (GL_LEQUAL);
}
else if (gl_ztrick->value) // ztrick hack
{
static int trickframe;

if (gl_clear->value)
glClear (GL_COLOR_BUFFER_BIT);

trickframe++;
if (trickframe & 1)
{
gldepthmin = 0;
gldepthmax = 0.49999;
glDepthFunc (GL_LEQUAL);
}
else
{
gldepthmin = 1;
gldepthmax = 0.5;
glDepthFunc (GL_GEQUAL);
}
}
else
{
if (gl_clear->value)
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
else
glClear (GL_DEPTH_BUFFER_BIT);
gldepthmin = 0;
gldepthmax = 1;
glDepthFunc (GL_LEQUAL);
}

glDepthRange (gldepthmin, gldepthmax);
}
[/code]

try setting gl_ztrick to 0 in game and reload the lvl if this fixes it remove this part

[code
else if (gl_ztrick->value) // ztrick hack
{
static int trickframe;

if (gl_clear->value)
glClear (GL_COLOR_BUFFER_BIT);

trickframe++;
if (trickframe & 1)
{
gldepthmin = 0;
gldepthmax = 0.49999;
glDepthFunc (GL_LEQUAL);
}
else
{
gldepthmin = 1;
gldepthmax = 0.5;
glDepthFunc (GL_GEQUAL);
}
}
[/code]
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