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InsideQC Forums • View topic - WinQuake without SciTech MGL (now with added DirectDraw)

WinQuake without SciTech MGL (now with added DirectDraw)

Discuss programming topics for the various GPL'd game engine sources.

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Re: WinQuake without SciTech MGL (now with added DirectDraw)

Postby leileilol » Fri Sep 20, 2013 2:46 pm

I'm trying to hack the video settings menu now to change the space for Windowed Modes into three settings:


BPP: Output of the image depth. This driver only does 32bpp, would be nice to have 16bpp and 8bpp back in there. Would help Windows9x support
Windowed: Instead of just 3 exclusively windowed modes, this would allow any of the fullscreen resolutions below to go into windowed mode.
Aspect: Filter the selections of modes to show only modes for the selected aspect.

So far only the Windowed thing is implemented.
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Re: WinQuake without SciTech MGL (now with added DirectDraw)

Postby qbism » Fri Sep 20, 2013 8:42 pm

Fall back to GDI for 8 and 16 bit modes? Bitblt seems to be about as fast as ddraw, considering the 8 to 32 bit conversion required for ddraw.
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Re: WinQuake without SciTech MGL (now with added DirectDraw)

Postby leileilol » Sun Sep 22, 2013 12:00 pm

and some cards don't do accelerated bitblt. Chips & Technologies come to mind.
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