My test implemention of this, MH's rewritten vid_win.c 
actually beats the MGL version by 14 frames per second in a timedemo demo1.
timedemo demo1: vid_win.c = 251 frames per second.
timedemo demo1: vid_win_
mh.c = 265 frames per second (
!)
This is in 320x200 mode.  Of course, MH's code doesn't allow that mode 
But I consider that standard software Quake's native mode.
 
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  Inquisitive minds want to know !  And if they don't -- well like that ever has stopped me before ..