My test implemention of this, MH's rewritten vid_win.c
actually beats the MGL version by 14 frames per second in a timedemo demo1.
timedemo demo1: vid_win.c = 251 frames per second.
timedemo demo1: vid_win_
mh.c = 265 frames per second (
!)
This is in 320x200 mode. Of course, MH's code doesn't allow that mode
But I consider that standard software Quake's native mode.
The night is young. How else can I annoy the world before sunsrise?

Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..