by Baker » Mon Jul 19, 2010 7:20 pm 
			
			Mk, since you are basically "Mr. Software Renderer extreme" ...
Fruitz of Dojo port on OSX actually has 4 options in the software render to size the 2D giving it the ability to do the console and HUD as 320x240 while in 640x480.  [The specific options: 1x1, 2x1, 1x2 and 2x2.]
Keeps the console and the text size from becoming tiny in, say, 1280x1024 mode.
Just giving you some ideas.  I might take a crack at it after I clear my "queue".
That is, if Makaqu doesn't already do this ...  I don't see it as an option but you've got quite a bit of goodness packed in your engine ...
Another idea ... support loading 24-bit skyboxes, paletting the images to 8-bit upon load.  QWalk might have some ready to go or near ready to go code for this.  But this would allow a software renderer to play Q1 single player releases with a skybox without requiring software renderer-specific media --- just load the same same skybox that the GL engine would use.
			The night is young.  How else can I annoy the world before sunsrise?  

  Inquisitive minds want to know !  And if they don't -- well like that ever has stopped me before ..