by Baker » Fri Oct 08, 2010 8:35 pm
My goals are different than the other PSP engines. It is more that it is the same code base running on a few different platforms with feature consistency.
ProQuake PSP runs the same mods as Windows, plays the same maps as Windows, has the same commands, same cvars, same bug fixes. With mp3 support on Windows as well and the PSP mp3, a mod would offer the same experience and could debugged on Windows and avoiding all the PSP hassles. ProQuake runs Half-Life maps on Windows and OS X and has for about 2 years.
It can connect to Quake servers and play and is in almost every way the same engine as the Windows, OS X and Flash versions. Since it can connect to standard reliable server engines, such mods written for it can be hosted on actual server. With the Universal Server project, mods don't need to fight for server space ... they can co-exist on a single server.
So you don't really even need to do testing on the PSP, as long as it runs in the Windows version with -mem 18 it would run on the PSP so you can have a multiplatform mod; the difficulty of testing and modding directly on the PSP is a pain and this alleviates most of that. Someone without a PSP could play it, someone with OS X could play it.
[There is a neglected Linux ProQuake build too.]
Last edited by
Baker on Fri Oct 08, 2010 8:48 pm, edited 1 time in total.