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InsideQC Forums • View topic - ProQuake 4.70 PSP Build

ProQuake 4.70 PSP Build

Discuss programming topics for the various GPL'd game engine sources.

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Postby Downsider » Sat Mar 19, 2011 2:59 pm

PCX should be loaded with a CLUT or at least get DXT compression.
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Postby Biodude » Sat Mar 19, 2011 5:42 pm

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Postby Baker » Sun Mar 20, 2011 1:35 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby Jukki » Sun Mar 20, 2011 5:41 am

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Postby Baker » Sun Mar 20, 2011 1:30 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby Mexicouger » Mon Mar 21, 2011 8:05 am

I have ported over your PCX texture support, but it does not work. I tried using even a 2 kb pcx file replacement for a model, and it said it found the file, and it showed a number that came up to 256, then it froze. I am running a Phat psp, but there should be no reason to freeze on a 16x16 texture.

I also ported the map code too, which I had a bit more success with. It actually errors out(Doesn't freeze).

I think between Your pcx support and Crow_bars, I may be able to get this working. I already have his DXT texture compression ported into my engine, now I just have to adjust the 2.
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Postby mh » Mon Mar 21, 2011 10:12 am

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Postby ceriux » Thu Aug 04, 2011 7:38 am

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Re: ProQuake 4.70 PSP Build

Postby dr_mabuse » Wed Dec 14, 2011 3:25 pm

will be there a new version soon without the texture bug and "full mp3" support?? ;)
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Re: ProQuake 4.70 PSP Build

Postby Baker » Wed Dec 14, 2011 3:58 pm

You can fix the MP3 issue via self-help with this ...

viewtopic.php?t=2858

I don't plan on updating this project in the future, I have a different engine project I spend all my free time on now.
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Re: ProQuake 4.70 PSP Build

Postby dr_mabuse » Wed Dec 14, 2011 4:03 pm

nice thx ;)

Sad to hear, ProQuake runs nice with my game/mod ;)
And looks like the NZP dudes didnt want to release theyr modified proquake psp engine ;( (they have external textuers etc..)
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Re: ProQuake 4.70 PSP Build

Postby Baker » Wed Dec 14, 2011 4:24 pm

Last edited by Baker on Thu Dec 15, 2011 7:55 am, edited 1 time in total.
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Re: ProQuake 4.70 PSP Build

Postby dr_mabuse » Wed Dec 14, 2011 4:39 pm

wow, if you could release a christmas build with texturesupport and mp3 fix you will get 100000000 cookies :D :lol:
that will be a nice christmas present ;)
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Re: ProQuake 4.70 PSP Build

Postby ceriux » Fri Dec 16, 2011 9:29 am

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Re: ProQuake 4.70 PSP Build

Postby dr_mabuse » Sat Dec 17, 2011 7:43 pm

I hope you can fix the texture aligment error...
It looks strange on skyboxes:

Image
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