by Mexicouger » Mon Mar 21, 2011 8:05 am
I have ported over your PCX texture support, but it does not work. I tried using even a 2 kb pcx file replacement for a model, and it said it found the file, and it showed a number that came up to 256, then it froze. I am running a Phat psp, but there should be no reason to freeze on a 16x16 texture.
I also ported the map code too, which I had a bit more success with. It actually errors out(Doesn't freeze).
I think between Your pcx support and Crow_bars, I may be able to get this working. I already have his DXT texture compression ported into my engine, now I just have to adjust the 2.