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InsideQC Forums • View topic - ProQuake 4.70 PSP Build

ProQuake 4.70 PSP Build

Discuss programming topics for the various GPL'd game engine sources.

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Re: ProQuake 4.70 PSP Build

Postby drm_wayne » Sat Aug 18, 2012 1:00 pm

Ahh good to know :lol: :)

But maybe you can help:

I want in ProQuake external textures, and your NZP have this feature (PCX), and it seems that you have port over the textureloader from DarkQuake..
Can you post a tutorial how you did that? Because DQuakes source is kinda a mysterium for me xD...

Greets :mrgreen:
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Re: ProQuake 4.70 PSP Build

Postby Ghost_Fang » Sun Sep 16, 2012 6:38 am

Yea, i seemed to have forgotten the source. My apologizes, but here it is, i got nothing to hide :P

Its a great engine and as Jukki said, it is Kurok modified with a bit of Darkquake PSP mixed in there. As well as external textures for weapons and map textures.
As well as being really stable.

http://www.sendspace.com/file/brsfl4

Also Jukki, i joined the AIR FORCE, lol. Don't insult me with that Army crap lol.
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Re: ProQuake 4.70 PSP Build

Postby Jukki » Sun Sep 16, 2012 6:49 am

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Re: ProQuake 4.70 PSP Build

Postby Baker » Sun Sep 16, 2012 9:54 am

Yay for decent people! :D

It makes me feel good that while some of the PSP developers do crappy stuff, that many of the ones we interact with here are ones you can respect. :)
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: ProQuake 4.70 PSP Build

Postby drm_wayne » Sun Sep 16, 2012 1:57 pm

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Re: ProQuake 4.70 PSP Build

Postby Ghost_Fang » Sun Sep 16, 2012 7:04 pm

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Re: ProQuake 4.70 PSP Build

Postby drm_wayne » Wed Sep 19, 2012 8:04 pm

can you tell me how i can build a silm eboot?
Only fat seems to work..
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Re: ProQuake 4.70 PSP Build

Postby Ghost_Fang » Wed Sep 19, 2012 9:13 pm

The changes i made did not take the Slim into account. So i could have messed something up for all i know. I'm not sure what I could have done.
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Re: ProQuake 4.70 PSP Build

Postby drm_wayne » Wed Sep 19, 2012 9:39 pm

shit... . This makes the engine useless for me... i need a slim eboot...
I tryed to make a new makefile for the slim, and it compiled but the eboot
gives me a a blackscreen on the psp...

i need REALLY a slim makefile....
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