by Baker » Tue Dec 07, 2010 3:15 pm
I stuck with exactly the Kurok limits, which are higher than many "GLQuake" derived engines [since it is absolutely imperative that the PSP version be able to run Kurok and no doubt MDave bumped the limits to support his models].
#define MAXALIASVERTS 5120
#define MAXALIASFRAMES 256
#define MAXALIASTRIS 2048
http://bladebattles.com/kurok/SVN/psp/v ... re_model.h
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