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InsideQC Forums • View topic - ProQuake 4.70 PSP Build

ProQuake 4.70 PSP Build

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ProQuake 4.70 PSP Build

Postby Baker » Sat Oct 16, 2010 3:16 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby Jukki » Sat Oct 16, 2010 6:48 pm

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Postby Baker » Sat Oct 16, 2010 7:37 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby Jukki » Sat Oct 16, 2010 7:41 pm

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Postby Baker » Sat Oct 16, 2010 7:56 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby Jukki » Sat Oct 16, 2010 8:14 pm

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Postby Baker » Sat Oct 16, 2010 9:05 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby Mexicouger » Sun Oct 17, 2010 12:27 am

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Postby Baker » Sun Oct 17, 2010 1:38 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby Mexicouger » Sun Oct 17, 2010 3:42 am

Can you make a Tutorial for Half life Bsp on psp now? It is cool and all, But I would like to add it into my engine, Rather than changing to Proquake. Thanks much Baker :)
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Postby DusterdooSmock » Sun Oct 17, 2010 4:00 am

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Postby Mexicouger » Sun Oct 17, 2010 4:02 am

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Postby Baker » Sun Oct 17, 2010 11:32 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby Baker » Sun Oct 17, 2010 12:19 pm

After thinking this through ....

Because I am extremely fast at porting features from one engine to another ... I have a one-time offer that is good for 3 days ...

Any PSP modding project can private message me a download link of their source code of PSP engine changes with a working version of their mod (so I can test it ... no I will not share your mod with others, I help run QuakeOne.com and have never betrayed anybody's trust ever) and I will add the code to this engine as an optional define for compilation and explain what to set for it to compile
in the base source release.

I don't want to spend my time trying to figure out how to dumb down my [far better] code to some more basic [and crash-prone] PSP engine. My goal is to raise the bar.

At the same time, I do understand some of my code changes will confuse some PSP engine modders who really don't have a solid grasp on C.

I find some of the limitations of the other PSP engine disgusting, frankly. Like no ip:port support .... how 1990s. Or turning slightly a model might disappear due to the lack of a bbox fix. Or the several dozen other primitive problems that have been long been understood how to fix. I mean, why be playing with sticks and stones.

And yes I do understand that there is an understanding gap between some of the things I know and that if I had time to explain you'd be like "OMG". But I don't have time to explain these things, it would be easier to demonstrate, actually.

Plus I have planned modifications that are amazing -- watch and see what you can you with the PSP with scr_modalmessage --- it'll blow your mind (hahaha). I'm not actually concerned with whether or not someone uses my engine --- I don't really care --- but I hate watching some of you guys shoot yourself in the foot and then post really bad questions, to be quite honest.

[Oh yeah, I should post screenshots. Once you see them, they will connect. I guarantee it ... It will connect because many of you guys ARE thinking outside the box ... which is great and many of your mods are noble ... but are not seeing what I am seeing, I assure you!]
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby Mexicouger » Sun Oct 17, 2010 5:15 pm

I appreciate the offer, But I actually want to do it myself, and Understand how it works and why you had to goto those Locations.

But Beings that your source is based more off quake than Kurok, The code is Harder to Read.
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