When I run it with BJP's WinQuake, which was made to work with Warpspasm, this error does not occur.
Anyone ever run across this issue? I'm just starting to dig into it. I suspect the answer is in the model loading code. In the past I was able to fix the opposite issue of dropped faces by increasing MAX_MAP_LEAFS. Currently MAX_MAP_LEAFS and related maxes in bspfile.h match those in BJP WinQuake.
