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InsideQC Forums • View topic - A form of fte quakeworld or CSQC on a psp quake engine?

A form of fte quakeworld or CSQC on a psp quake engine?

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A form of fte quakeworld or CSQC on a psp quake engine?

Postby Biodude » Sun Nov 07, 2010 1:56 am

Is it possible for csqc to be ported to the psp quake? I wanted to try out the after glow quake mod(with some modifications done to the mod itself) on the psp.
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Postby leileilol » Sun Nov 07, 2010 2:03 am

Is it possible? Yes.



Is it possible without losing your sanity? No.



Afterglow doesn't use CSQC iirc. It was done before there was even talk of CSQC.

Quakeworld is a completely different animal, and the PSP is too weak-ass to handle any great new thing FTE has to offer.

I can see it now... "afterglow : a free psp game by biodude"...
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Postby Biodude » Sun Nov 07, 2010 2:18 am

Just asking. Also, what? lt's lukifel's game. I share his dropbox folder for after glow, and even helped him out a bit with it :?
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Postby ceriux » Sun Nov 07, 2010 3:55 am

i offered to help him with modeling and mapping. he chose to stop working on it ... after people started picking it up... so instead my time goes to making sword replacements for a half-life mod...
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Postby Biodude » Sun Nov 07, 2010 4:02 am

Well, I helped him with a few models and hud things, then he stopped, then picked back up, then stopped again...
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Postby ceriux » Sun Nov 07, 2010 4:06 am

he should just release the source... and he should have made it on net quake xD i hate quake worlds qc. its alien like -,-
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