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InsideQC Forums • View topic - WinQuake: Loading 24-bit media as 8-bit

WinQuake: Loading 24-bit media as 8-bit

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WinQuake: Loading 24-bit media as 8-bit

Postby Baker » Tue Dec 07, 2010 10:52 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby Sajt » Tue Dec 07, 2010 3:38 pm

A warning: palette reduction is by far the slowest step in Qwalk model conversion when you are converting something to MDL or MD2. Because of the "palettize_colour" function itself. I decided I wanted to do it exactly, and I'm not really sure how to optimize it, other than to, for each pixel, compare with all 256 colours. (Now that was a badly split infinitive...)

The other option would be something like to reduce 24-bit to 16-bit first, then you can use a offline generated lookup table (in fact GLQuake mentions some '15to8' conversion table which is probably this exactly, though I don't know what it was used for). It would be infinitely faster, but possibly lead to some minor posterization. I would probably recommend it if you were doing this in the game on load.

If you used a 16to8 or 15to8 table, and didn't support fullbrights (which aren't used in 24-bit colour images anyway), you could inline the lookup and unroll the loop a bit and it would be basically instantaneous.
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Postby Baker » Tue Dec 07, 2010 4:08 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby mankrip » Wed Dec 08, 2010 12:39 am

Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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Postby Sajt » Wed Dec 08, 2010 12:55 am

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby metlslime » Wed Dec 08, 2010 2:34 am

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Postby andrewj » Wed Dec 08, 2010 7:18 am

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