
For the sake of naming this, I just called it "FitzQuake Plus" so as not to confuse potential binaries with "FitzQuake proper".
I took FitzQuake and add a small handful of enhancements:
1. Half-Life Map Support (Does not support external .wad files, you can add this in rather easily via the tutorial if you choose. I don't like external WAD files.)
2. Session to session console history
3. Rotating brush model support
4. Fixed the system clock issue [causes severe problems on some machines ... Windows-only issue, usually with dual-core or quad-core]
5. Frag Machine's chase_active 2 (added a couple of extras)
6. Added 5 button mouse support + made scrollwheel scroll the console.
Easy As Hell To Compile
Download FitzQuake Plus binaries + source:
http://quake-1.com/files/engine-sources ... e_plus.zip
To compile ...
Option #1: Code::Blocks + MinGW. Code::Blocks is a light and tight IDE that combined with MinGW uses the gcc compiler. The install is a mere 74MB. Download that at http://prdownload.berlios.de/codeblocks ... -setup.exe . To compile, unzip the fitzplus.zip and then unzip the engine source zip contained within. Double click the FitzQuake_GCC.cbp file to open the project; press F9 to Build the binary and run. The End.
Option #2: Microsoft Visual C++ Express. Download that at http://www.microsoft.com/express/Downlo ... Visual-CPP .
To compile, unzip the Fitzplus zip and then unzip the engine source and double click the FitzQuake.sln file and then click Build. The End.
Samples
http://quake-1.com/files/engine-sources ... amples.zip
The above contains 2 samples:
1. A map called halflife.bsp to load as an example. The textures were compiled into the .bsp and therefore it does not use external WAD files.
2. A mini-mod in a folder called "rotate" and a map named "rotate" that is just the crappy rotating doors/drawbridge map I made in the Avirox rotation ported to NetQuake thread.