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InsideQC Forums • View topic - "FitzQuake Plus": An Easy Engine To Compile

"FitzQuake Plus": An Easy Engine To Compile

Discuss programming topics for the various GPL'd game engine sources.

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Postby ceriux » Tue Feb 08, 2011 5:25 am

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Postby Baker » Wed Feb 09, 2011 2:03 am

Well ... I'm thinking prefix the texture name with a "{" and use color #255 to indicate the transparent part.

I'm rather sure that's what Remake Quake does and also what Half-Life does. And quite nice that MH and gb + co. stuck with the prefix used in another game :D

I'll see if I can get this out tonight.
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Postby mh » Wed Feb 09, 2011 9:00 am

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Postby Baker » Thu Feb 10, 2011 11:15 am

Version 2 .... SDL build? Native Windows build? It is all the same source code now.

Kurok support. "Fence" texture support. HLBSP support. etc, etc.

http://quake-1.com/files/engine-sources ... lus_v2.zip
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Postby Mexicouger » Fri Feb 25, 2011 8:03 pm

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Postby revelator » Fri Feb 25, 2011 9:36 pm

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Postby Baker » Sat Feb 26, 2011 12:02 am

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Postby Mexicouger » Sat Feb 26, 2011 8:14 am

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Postby Baker » Sat Feb 26, 2011 8:25 am

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Postby Mexicouger » Sat Feb 26, 2011 5:33 pm

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Postby frag.machine » Sun Feb 27, 2011 12:13 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Chrispy » Sun Feb 27, 2011 12:47 am

Thanks a lot for this release. I really wanted to get frag.machine's chase cam code in this but now it's already been done, w00t. :)
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Postby mh » Sun Mar 20, 2011 5:10 pm



I took Bakers "FitzQuake Plus" version 1 code and hot-rodded it for fast lightmaps support. This will now run over 30 times faster on Intel hardware in scenes with lots of dynamic or animated lights; smaller improvements can be expected on better hardware.

I also fixed up some errors in the MSVC project files
- Selecting a Debug configuration now makes a Debug build
- Removed the manifest file
- Removed browse information (not needed with MSVC 2008)

Image

Before: 8 FPS
After: 260 FPS

Use your favourite diff tool to figure out what was changed; it's very little really.

You're welcome.
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Postby Baker » Sun Mar 20, 2011 6:02 pm

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Postby Jukki » Sun Jul 31, 2011 8:53 am

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