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InsideQC Forums • View topic - "FitzQuake Plus": An Easy Engine To Compile

"FitzQuake Plus": An Easy Engine To Compile

Discuss programming topics for the various GPL'd game engine sources.

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Re: "FitzQuake Plus": An Easy Engine To Compile

Postby Jukki » Thu Jul 19, 2012 7:07 am

Sure, i am using fitzquake plus for couple of reason.

1. hlbsp (our mapper doesnt like to use qbsp XD )
2. similiarities to psp engine, easier to swap code betwen the engines
3. I dont want the pc version to have many advantages over psp version, so fitzquake+ suits well our needs.
4. its nicer to add new stuff in the engine yourself :D
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Re: "FitzQuake Plus": An Easy Engine To Compile

Postby Baker » Thu Jul 19, 2012 7:18 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: "FitzQuake Plus": An Easy Engine To Compile

Postby Jukki » Thu Jul 19, 2012 7:31 am

yes it is a good engine no doubt, thougt i am currently riping the externall mdl texture if you dont mind :P
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Re: "FitzQuake Plus": An Easy Engine To Compile

Postby Baker » Thu Jul 19, 2012 9:16 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: "FitzQuake Plus": An Easy Engine To Compile

Postby Jukki » Thu Jul 19, 2012 9:25 am

Yes it is realy helpfull to folow ifdefs. See what is actualy been changed.

Did you look in to the func_wall bug btw, i tryed to look but i didnt find anything that could have caused it. (it could be qc, but doubt it)
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Re: "FitzQuake Plus": An Easy Engine To Compile

Postby Baker » Thu Jul 19, 2012 10:07 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: "FitzQuake Plus": An Easy Engine To Compile

Postby Jukki » Thu Jul 19, 2012 5:07 pm

Sended the zip, hope that helps :)
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Re: "FitzQuake Plus": An Easy Engine To Compile

Postby Baker » Thu Jul 19, 2012 7:04 pm

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Re: "FitzQuake Plus": An Easy Engine To Compile

Postby Jukki » Thu Jul 19, 2012 8:23 pm

I immediatly replied with the link O.o
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Re: "FitzQuake Plus": An Easy Engine To Compile

Postby Baker » Thu Jul 19, 2012 8:37 pm

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Re: "FitzQuake Plus": An Easy Engine To Compile

Postby Baker » Mon Jul 23, 2012 7:26 pm

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Re: "FitzQuake Plus": An Easy Engine To Compile

Postby Jukki » Mon Jul 23, 2012 8:10 pm

i thought i told that in a post? Anyways, go to map warehouse, immediately next to you i a platform. That seems to be the one causing the trouble. Also some stairs which use func_wall are causing trouble according to our mapper.
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Re: "FitzQuake Plus": An Easy Engine To Compile

Postby Baker » Mon Jul 23, 2012 8:29 pm

Type viewpos when standing on the platform, it will show location in the map ( x y z coordinates)

Tell me what it is because I need this. I am not familiar with your maps. I'm trying to find this platform right now. But I need precise information.

EDIT = Is this the walkway above? I think I found it. I get stuck. Investigating ....
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Re: "FitzQuake Plus": An Easy Engine To Compile

Postby Jukki » Mon Jul 23, 2012 9:09 pm

you must be quite blind then :P

(jk)

Yeah in warehouse (-249, -504, -282) 28 334 0
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Re: "FitzQuake Plus": An Easy Engine To Compile

Postby Baker » Tue Jul 24, 2012 4:19 am

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