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InsideQC Forums • View topic - What do you guys think ?

What do you guys think ?

Discuss programming topics for the various GPL'd game engine sources.

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What do you guys think ?

Postby frag.machine » Mon Mar 07, 2011 1:33 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Baker » Mon Mar 07, 2011 3:41 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby Mexicouger » Mon Mar 07, 2011 3:52 am

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Postby dreadlorde » Mon Mar 07, 2011 4:09 am

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Postby mankrip » Mon Mar 07, 2011 7:48 am

Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
==-=-=-=-=-=-=-=-=-=-==
/ /
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Postby gnounc » Mon Mar 07, 2011 8:10 am

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Postby frag.machine » Mon Mar 07, 2011 12:18 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby mh » Mon Mar 07, 2011 1:16 pm

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Postby TimeServ » Tue Mar 08, 2011 11:37 pm

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Postby Spike » Wed Mar 09, 2011 2:21 am

.
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Postby leileilol » Wed Mar 09, 2011 2:25 am

And 's the Q3TA example (okay, so i lied, it's OATA). It builds . It always assumes a virtual 640x480 screen space. (and in DP CSQC, doing huds is quite annoying as you also have to throw in conditions for a 16:10/16:9 aspect or it'll crop your sbar off)

RTCWMP does the same approach, but they hardcode the timer and the compass in cgame
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Postby Mexicouger » Wed Mar 09, 2011 3:34 am

While we are on the Subject of HUD coding, how hard would it be to create a bulitin that Draws an image? I just feel that it wouldn't be that hard to do, But could be wrong.

Just an idea
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Postby mh » Wed Mar 09, 2011 10:12 am

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Postby Spike » Wed Mar 09, 2011 12:33 pm

.
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Postby mh » Wed Mar 09, 2011 12:43 pm

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