
Does this mean it has something similar to Quake C

I read about and is seems to me as pretty much marketing. It has been done before and

- It can have seme benfit but if many artists would be playing with one texture ... it might produce a mess, unless they would have tool like some online drawing board, which allows more people to draw image at once online ( http://www.dabbleboard.com/draw I hope this one will work fine).
- It seems to me that there is a claim that megatexture allows large open areas. Well, it does not, it only allows simpler texture creation for them. AFAIU quake engines are not good for outside areas because they use polygons to determine visibility (polygons are recursively classified by one polygons plane into binary tree) instead of areas (some games use octrees) or heightmap (I guess Oblivion uses heightmap); there can be many polygons. On the other hand ... is Quake's BSP tree balanced

id Tech 6 uses voxels?
