
first of all, thanks for all the articles, tutorials and posts here.
They helped me alot to understand internal Quake stuff.
I'm a QuakeC coder, but i also mess around with the engine code and fix some bugs.
Now after getting the Half-Life BSP format to work with fixed lightmaps (using the Basic Half-Life Map Support tutorial), i want to ask how to get the colored lightning to work in HLBSP. I know that there are external .lit files, but before implenting them and screwing up my engine code i want to ask here.
Also, when using setsize in a Half-Life map, the game crashes.
Obviously, it has something todo with the hulls.
Thanks in advance!