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InsideQC Forums • View topic - qbismSuper8 builds

qbismSuper8 builds

Discuss programming topics for the various GPL'd game engine sources.

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Postby qbism » Thu Aug 25, 2011 4:52 pm

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Postby mrmmaclean » Fri Aug 26, 2011 1:07 am

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Postby qbism » Sat Sep 03, 2011 4:12 pm

New build
More error checking (from bjp) and developer mode messages that are useful for big maps. Also a handy console input history that saves a txt file (from Baker tute).

I cleaned-up most of the Flash build, then my environment broke. Possibly issue with new Cygwin updates. Probably still just missing a few prototypes.

I played Arcanum and Unforgiven some, seems to be OK. Give these a try.
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Re: qbismSuper8 builds

Postby qbism » Sun Sep 25, 2011 5:10 am

This build of Super8 appears to fix all the major bugs... that I know of... Download:

Directional dynamic lighting of models looks better now because ambient light is added. (Set console variable r_light_style to 1.) Models blend more believably into scene.

Other changes:
Change defaults- r_light_style 1, sbar 2, sbar_show_bg 0.
Check to prevent sending server info twice.
Unwound some internal protocol changes to fix the imp fireball bug, whoo-hoo! Merge w/ previous build so affects many files...
Reset palette between map loads, prevents carry-over of custom palettes.
Added SV_LocalSound / PF_localsound from Timefrag. Sound to single client. Untested
Load palette matching map name, if there is one.
Get the Flash build caught-up to recent changes
Fix gamma table forgetfulness
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Re: qbismSuper8 builds

Postby qbism » Mon Oct 17, 2011 1:02 am

The latest

Fixed overbright problem with custom palettes. Needed to "color boost" the baseline colormap. If you've experienced this issue, you'll know what I mean.
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Re: qbismSuper8 builds

Postby qbism » Sun Oct 30, 2011 5:08 am

New build 41: http://qbism.com/nexus/wp-content/uploa ... 8_0041.zip
New video with Unforgiven 3 gameplay glamor shots: http://youtu.be/LOenE94-_p0

Quadra-post... sigh. ("quadro"?) Stay tuned to qbism.com for minor updates. Bigger challenges will return here to Engine Programming - to suck your brains!! Bwah-hah-ha-ha-haaa! Happy Halloween.
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Re: qbismSuper8 builds

Postby frag.machine » Sun Oct 30, 2011 3:05 pm

Awesome. The engine looks great and robust. And I love huge medieval maps with waves of monsters in a Serious Sam style like this.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: qbismSuper8 builds

Postby dreadlorde » Sat Jan 14, 2012 3:06 pm

With the latest qbism I get a yellow tint (I suppose that's what you would call it) when I bring up the menu. I start qbism from a dos prompt and it doesn't report any errors.

of the oddity.
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Re: qbismSuper8 builds

Postby leileilol » Sat Jan 14, 2012 11:45 pm

Looks like a weird implementation of the menu background or the lookup for it being corrupted.


Qbism might want to steal Engoo's Draw_FadeScreen for this, as I know Makaqu's method isn't perfect and was still speculative.
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Re: qbismSuper8 builds

Postby mankrip » Sun Jan 15, 2012 12:09 am

Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
==-=-=-=-=-=-=-=-=-=-==
/ /
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Re: qbismSuper8 builds

Postby qbism » Sun Jan 15, 2012 7:09 am

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Re: qbismSuper8 builds

Postby qbism » Mon Jan 30, 2012 4:24 am

Build 53 - runs faster, colored lights (.lits, models, vwep, dynamic)
http://qbism.com/nexus/wp-content/uploa ... 8_0053.zip

Image

Image

Image

The .lit file is loaded and converted into a value-balanced indexed colored hue map. The hue map is providing color and saturation but not (much) brightness. In R_DrawSurfaceBlock functions, the standard blended lightmap (blocklights) is combined with a dithered hue map (blockcolors) using a lookup table. Overall, a very minimal performance hit.

The build runs faster because several assembly functions have been restored, especially drawspans. The colored lighting method does not required modified span functions.
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Re: qbismSuper8 builds

Postby leileilol » Mon Jan 30, 2012 9:32 am

Did you upload a Jan 2 build? I'm not seeing colored lighting anywhere.
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Re: qbismSuper8 builds

Postby qbism » Mon Jan 30, 2012 2:59 pm

Oops, left an old build in there, but it has been fixed. Please re-download. Server should report version 53.
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Re: qbismSuper8 builds

Postby revelator » Mon Jan 30, 2012 10:32 pm

heh i know how you feel :P
Productivity is a state of mind.
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