Build 53 - runs faster, colored lights (.lits, models, vwep, dynamic)
http://qbism.com/nexus/wp-content/uploa ... 8_0053.zip


The .lit file is loaded and converted into a value-balanced indexed colored hue map. The hue map is providing color and saturation but not (much) brightness. In R_DrawSurfaceBlock functions, the standard blended lightmap (blocklights) is combined with a dithered hue map (blockcolors) using a lookup table. Overall, a very minimal performance hit.
The build runs faster because several assembly functions have been restored, especially drawspans. The colored lighting method does not required modified span functions.