
Massively annoying "windowed mode stuck off-screen" bug fixed.
Hope it works for everyone. Thanks to Mankrip and Baker discussion and improvement
new vid, Tormentarium map with custom palette (torment.lmp included in distro .pak)
I don't know if it's a ddraw thing or just super8, but super8 requires entire draw window to be onscreen to avoid getting stuck, so it checks every frame.
One user reported a bug I can't duplicate... anyone had this problem: "It’s looking really good but for some strange reason I’m still getting that weird timing error when I mess with max framerate. I’ve cleared out all configs and settings between events but it seems once it’s stuck in ‘benny hill’ mode it just stays that way for a long time, then goes back to normal for a bit, then fast again. intel p6100 2.0ghz notebook processor, the computer is an Asus Notebook K52f running Windows 7 x64"