I'm working on improving colored light. More balanced and more intense. I don't want a QSG-style super-saturated blow-out, but color is very subtle and "blech" in the current release. Red and green ranges in the standard palette are weak (from a colored lighting standpoint) so I'm tweaking that as well.

Below is a bug in the current unreleased dev build, a little dithered patch of colored lights on each health and ammo box. I think it's related to the brightness of the color patch being brighter than the actual light level. Possibly solved with an adjustment to the mixing formula where the lookup table is generated. But when I make the boxes look good, everything else looks bad.

I may release a new build shortly after this bug is squished.