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InsideQC Forums • View topic - qbWinQuakeDX : qbism bjp WinQuake with DirectX video driver

qbWinQuakeDX : qbism bjp WinQuake with DirectX video driver

Discuss programming topics for the various GPL'd game engine sources.

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Re: qbWinQuakeDX : qbism bjp WinQuake with DirectX video dri

Postby revelator » Thu Sep 22, 2011 10:27 pm

upped what i could find so far (got 10 gigs of harddrive space to sift through ouch)

http://code.google.com/p/realm/downloads/list

found a few others that might be of interest like the original topaz engine (first one with interpolation) and a version of muffquake (no source for this one though).
also found mh's old mhquake7 (a Q2 engine capable of playing Q1, buggy as hell but pretty interresting).
all besides the tenebrae 1.0 source should have original timestamps. i recieved the tenebrae 1.0 source unpacked it seems :/ and its so long ago i cant remember who found it. But its atleast untouched codewise.
More to come ... still a load of archives i have to go through.
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Re: qbWinQuakeDX : qbism bjp WinQuake with DirectX video dri

Postby Spirit » Fri Sep 23, 2011 4:20 pm

Thank you!
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Re: qbWinQuakeDX : qbism bjp WinQuake with DirectX video dri

Postby revelator » Fri Sep 23, 2011 4:47 pm

Most welcome :) i might have some more on older harddisks i dont use anymore but keep as backups, ill upload anything i can find that might be missing.
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Re: qbWinQuakeDX : qbism bjp WinQuake with DirectX video dri

Postby mh » Sat Sep 24, 2011 1:56 am

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Re: qbWinQuakeDX : qbism bjp WinQuake with DirectX video dri

Postby leileilol » Sun Oct 02, 2011 6:25 pm

I tried this on a S3 Trio64v+ in Win98SE

EXTREME AMOUNTS OF DRAWSPRITESPANS ERRORS

and still no lo-res modes (which are definitely positively supported by the s3 trio).

mh, maybe some of us like a big sbar in software, plus the weapon position/aspect appears differently
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Re: qbWinQuakeDX : qbism bjp WinQuake with DirectX video dri

Postby mh » Sun Oct 02, 2011 6:43 pm

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Re: qbWinQuakeDX : qbism bjp WinQuake with DirectX video dri

Postby qbism » Mon Oct 03, 2011 2:38 am

The ddraw.h header used (from WINE) defines DIRECTDRAW_VERSION 0x0700

I wonder if LPDIRECTDRAW dd_Object = NULL; should have been LPDIRECTDRAW7 or if it makes any difference at all.

Should really be using textured quads in Direct3D? BTW, does the new Direct2D only work in Windows 7?
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Re: qbWinQuakeDX : qbism bjp WinQuake with DirectX video dri

Postby mankrip » Mon Oct 03, 2011 4:51 pm

Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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