[ Edited: better (or at least more unique) name; DirectX driver; readme included! And wow, I totally was able to change the name of this topic... Slightly less of a 'hack' now ]An unofficial and slightly "modernized" exe and source package of Bengt Jardrup's enhanced WinQuake:
This is a slightly repackaged mod of Bengt Jardrup's "Win/GLQuake Mapper Version".
- Only WinQuake.exe has been produced (located in Release folder)
- Includes source code and project file for Codeblocks Advanced with mingw from Reckless
http://sourceforge.net/projects/cbadvanced/- uses C rendering functions rather than ASM
- uses mh's DirectX vid_win.c replacement
- faster drawspans replacement by mh, Manoel Kasimer, and qbism
- a few efficient macros from LordHavoc and John Fitz
- other minor changes as commented, mostly to soothe compiler.
WHY DO SUCH A THING???
- Robust and large-capacity Quake in a software renderer package.
- Classic engine updated to work with current weird-resolution laptops.
- Ported to an updated open-source IDE and compiler suite.
- Makes a good reference for testing big maps and comparing other engines.
This is a one-off. If anyone wants to add glquake and/or winquake with ASM I hereby pass the reigns to that person.
The original source is glquakebjp.zip from
http://user.tninet.se/~xir870k/. The thing is that it's not a complete set of sources, just the ones that have changed from original ID source.