by Baker » Sat Dec 17, 2011 10:09 pm 
			
			Note:
#ifdef PSP
	{"TRIANGLE", K_JOY1},
	{"CIRCLE", K_JOY2},
	{"CROSS", K_JOY3},
	{"SQUARE", K_JOY4},
#else
	{"JOY1", K_JOY1},
	{"JOY2", K_JOY2},
	{"JOY3", K_JOY3},
	{"JOY4", K_JOY4},
#endif
#ifdef PSP
	{"LTRIGGER", K_AUX1},
	{"RTRIGGER", K_AUX2},
#else
	{"AUX1", K_AUX1},
	{"AUX2", K_AUX2},
#endif
^^^ The key names for the triangle and circle and so forth and ltrigger on the psp are ... well ... ^^ those.  "circle", "square", "ltrigger" etc.
So:  bind circle "say hello"
So:  bind ltrigger +attack
etc ...
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