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InsideQC Forums • View topic - quake2xp 1.26 to 1.26.1 update

quake2xp 1.26 to 1.26.1 update

Discuss programming topics for the various GPL'd game engine sources.

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quake2xp 1.26 to 1.26.1 update

Postby Barnes » Sun Feb 05, 2012 6:16 pm

base q2xp 1.26 setup


q2xp 1.26.1 update


add * soft shadow volumes
add * dynamic per-pixel lighting (pre-cache 8-13 lights per frame) except for light styles
add * lightmap based bump for bsp (fake deluxe bump)
add * current player weapon for player setup menu
add * softness for sprite models
add * "infinitely" decals
add * 13x newest crosshairs
add * blaster bolt particle effect
add * sphere mapping for shells
add * fixed aspect ratio for cinematics
add * scanline postprosess for cin movies
add * unreal tournament style double jump (dm flags)
add * cd-rom letter override
fix * sexed sound
fix * more ati shaders bugs
fix * pom bug with hi smooth tbn values (not full)
Last edited by Barnes on Mon Feb 06, 2012 6:30 am, edited 1 time in total.
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Re: quake2xp 1.26 to 1.26.1 update

Postby Max_Salivan » Sun Feb 05, 2012 8:25 pm

какие люди)
Sorry for my english :)
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Re: quake2xp 1.26 to 1.26.1 update

Postby Barnes » Mon Feb 06, 2012 4:52 am

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Re: quake2xp 1.26 to 1.26.1 update

Postby Baker » Mon Feb 06, 2012 6:21 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: quake2xp 1.26 to 1.26.1 update

Postby Barnes » Mon Feb 06, 2012 6:26 am

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Re: quake2xp 1.26 to 1.26.1 update

Postby Baker » Mon Feb 06, 2012 6:28 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: quake2xp 1.26 to 1.26.1 update

Postby Barnes » Mon Feb 06, 2012 6:48 am

it is good so you do not need to do level relighting, or to build real deluxe maps
1 we read static lighmap in shader
2 read lightmap as normalmap
3 move to tbn
4 use this as light vector
:D
look at svn / glsl / diffuse vp fp
and r_surf.c 8)
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Re: quake2xp 1.26 to 1.26.1 update

Postby Baker » Mon Feb 06, 2012 7:02 am

It seems rather ingenious and I'd like to play around with ideas of better lighting that use existing bsp data to play around.

Thanks for sharing that.
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Re: quake2xp 1.26 to 1.26.1 update

Postby Barnes » Mon Feb 06, 2012 7:20 am

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