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InsideQC Forums • View topic - Best method of adding textures to models in DP

Best method of adding textures to models in DP

Discuss programming topics for the various GPL'd game engine sources.

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Best method of adding textures to models in DP

Postby JasonX » Mon Mar 19, 2012 5:10 pm

I found that there are many ways of adding textures to my models in DarkPlaces, but i wanted to know which is the best method. Using Quake 3 shaders to point to the correct textures? Or just saving the textures with the model name + bump, diffuse, etc?
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Re: Best method of adding textures to models in DP

Postby leileilol » Mon Mar 19, 2012 5:33 pm

Using a .skin file's also a good idea to point to textures instead of using .shader
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Re: Best method of adding textures to models in DP

Postby toneddu2000 » Tue Mar 20, 2012 8:07 am

can you please add some link to a .skin tutorial? I didn't find so much explanation

thanks leilei
- my first commercial game, made with FTEQW game engine
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Re: Best method of adding textures to models in DP

Postby leileilol » Tue Mar 20, 2012 11:39 am

leileilol
 
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Re: Best method of adding textures to models in DP

Postby JasonX » Tue Mar 20, 2012 1:32 pm

Does skin support other maps (bump, specular, etc)?
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Re: Best method of adding textures to models in DP

Postby toneddu2000 » Tue Mar 20, 2012 2:49 pm

Is that all?
It's very simple. I thought it was much more complicated!
thanks leilei

PS: with surfacename do you mean? name of the model? Geometry name of the model(for example a blah.iqm model file contains two geometry pieces with each piece named "sword" and "barrel")?
- my first commercial game, made with FTEQW game engine
toneddu2000
 
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