by ceriux » Sun Apr 29, 2012 7:15 am
baker, couldnt you just do a check or something the first time your texture search is ran? after its ran make a list and location of all files being replaced save it that way the engine knows what it has to do exactly the next time it loads? (maybe add in a cvar or something to refresh the search for replacements?) i have no idea what goes into engine coding im a noob to all that. but something like this might be a easier fix?