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InsideQC Forums • View topic - FitzQuake Mark V - Easy to compile and ...

FitzQuake Mark V - Easy to compile and ...

Discuss programming topics for the various GPL'd game engine sources.

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Re: FitzQuake Mark V - Easy to compile and ...

Postby Baker » Fri Mar 08, 2013 5:45 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: FitzQuake Mark V - Easy to compile and ...

Postby Spike » Fri Mar 08, 2013 3:05 pm

.
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Re: FitzQuake Mark V - Easy to compile and ...

Postby Baker » Fri May 24, 2013 9:23 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: FitzQuake Mark V - Easy to compile and ...

Postby r00k » Fri May 24, 2013 4:02 pm

One should merge Mark V with RMQe and have an uber sofisticated fitzQuake .. :)
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Re: FitzQuake Mark V - Easy to compile and ...

Postby frag.machine » Fri May 24, 2013 7:58 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: FitzQuake Mark V - Easy to compile and ...

Postby Baker » Fri May 24, 2013 10:32 pm

After I fix any bugs reported and fix up r_mirroralpha and "correct" multigame dir, yeah.

Metlslime gave us protocol 666, which I think had a lot to do with the energized engine activity we had here for a while.

I wanted to record all these discoveries we've been digging up here (which is quite a mountain) and put them back into the FitzQuake engine. Karma, doing the right thing, making the world a better place and all that --- sure the world doesn't work like that, but it should and one day it will and what is good enough for tomorrow is good enough for today.

My mission is pretty much complete. :D
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Re: FitzQuake Mark V - Easy to compile and ...

Postby hondobondo » Sat Apr 12, 2014 5:53 pm


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Re: FitzQuake Mark V - Easy to compile and ...

Postby Spike » Sat Apr 12, 2014 5:54 pm

if you're using something other than msvc6 you're kinda screwed.
you'll have to fix up everything to work with a more recent version of msvc.
and msvc6 is OLD.
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Re: FitzQuake Mark V - Easy to compile and ...

Postby revelator » Sun Apr 13, 2014 10:35 am

Might have better luck with the codeblocks project in there but if you want ill update it for newer msvc :)
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Re: FitzQuake Mark V - Easy to compile and ...

Postby revelator » Sun Apr 13, 2014 1:07 pm

Updated the msvc2012 project and it compiles fine now, the codeblocks project however needs some work it seems because gcc does not allow mixing UNICODE strings with ANSI in unzip.cpp and zip.cpp so you will get an error about it.
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Re: FitzQuake Mark V - Easy to compile and ...

Postby hondobondo » Sun Apr 13, 2014 2:26 pm


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Re: FitzQuake Mark V - Easy to compile and ...

Postby revelator » Sun Apr 13, 2014 7:13 pm

Still trying to fix the gcc bug but ill upload current version on my site, hang on.
Last edited by revelator on Sun Apr 13, 2014 7:28 pm, edited 1 time in total.
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Re: FitzQuake Mark V - Easy to compile and ...

Postby revelator » Sun Apr 13, 2014 7:26 pm



Atm only the msvc 2012 and msvc 6 projects work if you have neither try upgrading the msvc 6 solution to your msvc version, you will get a lot of warnings if you do that but it should compile.
I removed the codeblocks project for the moment because of a bug in the zip code that gcc does not allow, ill look for a comparable version that compiles with gcc (could probably snatch it from dhewm3).
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Re: FitzQuake Mark V - Easy to compile and ...

Postby revelator » Mon Apr 14, 2014 5:17 am

Fixed a few oversights in the code.

R_EmitBox used a vec3_t for color the check for alpha becomes invalid by this though as a vec3_t can only hold a rgb value, i changed it to a const vec_t * instead to make it able to handle a rgba value.
Note a vec4_t might be more prudent :).
Changed a few memcpy overflows.
A few places had the same value twice in code.
MP3 works fine with msvc > 1002 so i disabled the disable :P
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Re: FitzQuake Mark V - Easy to compile and ...

Postby Spirit » Mon Apr 14, 2014 8:21 am

Grr reckless, how can I permanently persuade you to use better filenames than source.7z or text.doc? :twisted:
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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